Game World Rules
π FULL REGEN GAMEWORLD RULES
π’ 1. Squad Cap (19/11 Rule):
Max 19 players in first team
Min 11 players in youth squad
You must be within cap by Turn 6
β³ 2. Until Turn 6:
ONLY sell to external clubs
NO buying (external or internal)
NO internal trades/swaps yet
Goal = Get squads under control before the fun starts
Focus on getting total squad size to 30 or fewer
If everyone hits that early, we may open trading sooner
πΈ 3. Transfers:
Cash-only deals for external players when transfers open
Max bid: Β£99m (set in GW settings)
No player exchanges with external clubs
Internal trades allowed after youβre under the 19/11 cap
π 4. New Players Added to DB:
Max Β£1m cash offer
All offers must be disclosed
Same as Top 100 rule
β½ 5. Youth Cup:
Optional, but we want as many teams in as possible
It adds value to regen squads and keeps things fun
π 6. Sackings & Expectations:
Bottom 3 managers in each division are automatically sacked at season end
If youβre active and doing your best, youβll likely be reappointed
If your squad is the worst in the division, no worries β just show up and try
We want a competitive GW where everyoneβs fighting for: π Titles π Promotion πͺ Survival π Cups & Youth Cup
βοΈ 7. Rule Changes:
Rules may evolve, ideally by group vote
All rules are in place to keep things fair, fun and competitive
β TL;DR:
π§ββοΈ Cap = 19 First / 11 Youth (by Turn 6)
β No buying until under cap
π° Max bid Β£99m (external), Β£1m for new DB players
β½ Sell externally only before Turn 6
π Internal trades = after cap met
β Break the rules = transfer ban / removal
π Bottom 3 = sacked, reappointment based on effort
π Be active. Compete. Try.